summoners war first attack crit damage. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. summoners war first attack crit damage

 
 Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turnsummoners war first attack crit damage  (Reusable in 4 turns) + Lv

5 Damage +10% + Lv. Calls upon the wandering souls to attack the target 4 times. One of the best mons out there. Kro (Dark Inugami) is a good attack monster in Summoners War. This effect can tie one target at a time, and. Reddit Post:. Wind Warbear : Ramagos 1. Bale bs5: 75k ehp. (Reusable in 4 turns). If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. RYU Skills. Farm it in Faimon’s Volcano and Dragon’s Lair. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. ago. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. PS: Multipliers were datamined but real damage seems. 4 Cooltime Turn -1 + Lv. This is particularly useful on units with high values of attack on their first skill or special attack effects. Lv. 6 average rolls or 9. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. 5). Instantly gains another turn if you get + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. I run 1. + Damage. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. 4 Damage +10% + Lv. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. they are not the exact same stats. Discussion. Base on my understanding, crit damage deals a lot more damage. Placing bombs ignores glancing and elemental advantage/disadvantage. The damage increases according to the Attack Speed. (Reusable in 4 turns). of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. It's not worth deruning those really good monsters though to make a crit damage Triana. Sig's third skill is 230% of attack and 10. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 3 Harmful Effect Rate +10% + Lv. It gets halved by the boss passive: 50%. Rate Crit. 5 Damage +10% + Lv. 7* {ATK} Show Skill Ups. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. More effects will be granted as the sum of the numbers increases. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Looking for mainly off of the monsters hp, not off enemy hp. Expose Weakness. bonus atk % should be equal to total cd%. Camilla Skills. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. 5 Cooltime Turn -1 The value was around +/-2. (Reusable in 4 turns) + Lv. 1900 days - 1st LD5: • 5 yr. in purely damage taor does quite a bit. This is particularly useful on units with high values of attack on their first skill or special attack effects. (1. Atk damage is good for just basic ones that don't rely on crits. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Now let's take the +15 6* runes as our condition. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. (Reusable in 3 turns). Summoners War: Sky Arena Wiki Monsters Element. Speed Crit. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. However, Monsters' max. Increases the Attack Power of ally monsters in the Arena by 33%. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. The damage is proportionate to the enemy's MAX HP. Archer Takes down the enemy from a long range with their extensive attack range. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. 3 Damage +5% + Lv. Against this AD, my Leo always goes first. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). You start off with an added 50% and given Crit Damage multiplies your base attack damage even. dmg. for me, bsr5 was easy, but my best critdmg set is only 240. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. This attack receives a 50% Critical Rate bonus. ago. Help Me, Teddy. Inflicts damage to all enemies with a deadly scythe. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Summoners War: Sky Arena Wiki Monsters Element. However, you need a high defense (3300+) to max out the number of allies you attack with. Inflicts continuous damage for 3 turns if you get a critical hit. [Automatic Effect] (Reusable in 4 turns). Rate Crit. He heals, he breaks def, he strips beneficial effect on giant. 3 Damage +10%. + Effect Rate +10%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Defense evens out the damage you are taking i. 4 Harmful Effect Rate +10%. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. 3 Damage +10% + Lv. 1k attack and 160 crit damage so if you can aim around thereSummoners War: Sky Arena Wiki Monsters Element. 6 Harmful Effect Rate +15%. Imesety Skills. + Lv. Fire Monsters; Water Monsters. I have recently pulled a Light Unicorn and became interested. Here's my explanation. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Damage +10%. Leo mirror match works is that the Faster Leo will go first. 3 Damage +5% + Lv. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. bale bj5: 85k eHP, +1700 att, +260% critdmg. It takes 9. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Chemical_Pyro •. 5% of the enemy's max HP, separate, but added together for the final number. Increases the Critical Rate of ally monsters with Water attribute by 38%. 0. 3 Damage +10% + Lv. Put in some thresholds like Crit = 70%, desired minimum HP values. 2 Damage +10% + Lv. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. 4 Recovery +10%. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. Unfortunately Miles just has low multipliers. 3 Damage +10% + Lv. Farming. The [Hidden Aim] pose disables after you attack on your turn. Recovers the HP and Attack Bar of an ally target by 30% each. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. 3 Damage +10% + Lv. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Slot 4 Crit Rate runes are…situational. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. 3 Damage +5% + Lv. Among the Summoners War:. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 5 Cooltime Turn -1. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The damage increases according the number of beneficial effects removed. The damage is proportionate to the enemy's MAX HP. Ex. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. and his first. dmg. 2 Damage +10% + Lv. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Damage +10%. Welcome to our Summoners War: Lost Centuria tier list. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. (Reusable in 4 turns). Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. The Orbia stats. Rate Crit. 5 Harmful Effect Rate +10% + Lv. 6 Damage. 4 Damage +10% + Lv. Looking for mainly off of the monsters hp, not off enemy hp. 3 Damage +10%; Lv. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. + Damage +10% + Damage +10% + Cooltime Turn -1Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. no. (Reusable in 4 turns) + Lv. Homunculus Skills. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. + Damage +20%. s stands for the skillups value. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. . Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. You can do 6k damage per card with 171% Atk and 145% CD. Crit. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. com Indeed. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. If the target is not suffering any harmful effects, 1 additional attack is added. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. 5 Damage +10%. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. Concentrated Attack . (Reusable in 3 turns). Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. +1600 att, +225% critdmg, 70 crit rate. Summoners War: Sky Arena Wiki Monsters Element. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. 2 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Rate Crit. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. To determine the base damage of his first skill, one need only multiply the two numbers together. Speed Crit. Stats. 2 Damage +5% + Lv. Note here: Speed matters too so more speed = more DPS. 2 Attack Bar Recovery +5% + Lv. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. If Raoq's damage hits first and kills it - no activation. Despair. . Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. This attack sets off the bomb effects on the target. 9 sets of Determination runes. Runes are special attachment stones which provide bonuses to the stats of Monsters. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Crit. 2 Damage +10% + Lv. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Kro (Dark Inugami) is a good attack monster in Summoners War. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Farming. 2 Damage +5% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. 3 Recovery +5%. Ahman, Chasun, beast monks, pioneers, epi priests, etc. Substats. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. Strikes an enemy with an attack strong enough to split the Earth. I built my Wind Dryad Violent/Focus. they are not the exact same stats. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. + Damage +10%. Rate Crit. Archer Takes down the enemy from a long range with their extensive attack range. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. 2 Recovery +5%. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 15* {Target MAX HP} x2. + Lv. 3 Damage +10% + Lv. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. If the number is the same as the previous number, the attacks ignores the enemy's defense. Increase the Critical Rate of ally monsters by 24%. The inflicted damage is proportionate to the enemy's MAX HP. Attacks the enemy with the beast 2 times. 5 Cooltime Turn -1 Defense is better. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. RUNES. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Damage +10% + Lv. 4 Damage +5% + Lv. Increased crit rate is good for nukers like Katariina or Lushen and. 4 Damage +10%. 4 Damage +15% + Lv. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. (Reusable in 5 turns). first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. The damage increases according the number of beneficial effects removed. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. The damage of this skill increases. 3 Damage +10% + Lv. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Susano rune Build. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. But also Pensal (1# ranking) took atk% over crit. Crit. Trevor Skills. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. [Automatic Effect] Stats. 2 Damage +5% + Lv. 3 Damage +5%. 67. . Crit. It will matter to a point of 1-5% of the total. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Stats. 3 Cooltime Turn -1 But i wonder how it really works. 5 Harmful Effect Rate +20% + Lv. Vivachel swap atk and hp bar. Damage Resistance Accuracy; 90: 15%: 50%:. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. 3 Damage +10% + Lv. Unleashes an accurately aimed deadly thrust. Defense of the opponent is not taken into account. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Shouts out to broly for the account p. [Seal of Water] is automatically activated if the enemy dies. But for the most part, now i farm till i get what i want for the unit i am building. I would make sure to have CR and ACC and 2 grindables for the other two substats. lets say the monster has 700 attack 700x2. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Among the Summoners War:. 5 Harmful Effect Rate +15% + Lv. Lv. + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Additionally, if there's Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn. for me, bsr5 was easy, but my best critdmg set is only 240. Damage Resistance. Multiplier: 4. Damage Received by X Element does NOT apply to self-inflicted damage i. It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. Please check out our review and rate this monster! Feng Yan has a defense break first skill, a second skill which makes him counterattack and all allies regenerate 15% HP each turn for two turns and a passive third skill that makes him do. Honkai: Star Rail Asta Build Guide. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. Acquires another turn, up to 2 turns, if the enemy falls asleep. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. 1 support mons that don't rely on crit will do more damage to you. [Automatic Effect] + Lv. /25att. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Archer Takes down the enemy from a long range with their extensive attack range. Stats. 2 Damage +10% + Lv. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. Leader Skill. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. • • Edited. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Summoners War: Sky Arena Wiki Monsters Element. Despite having a huge attack value for a 2-star monster and quite. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. The larger the number of dice, the greater the damage. Shoryuken. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. Multiplier: 3. End Game. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 2 Cooltime Turn -1 + Lv. In addition, recovers HP by 30% of the inflicted damage. 43 rolls of max roll of crit dmg to get to slot 4. 3 Damage +10% + Lv. [Automatic Effect] (Reusable in 4 turns). 2 Damage +10% + Lv. 4 Damage +10% + Lv. 2 Damage +10% + Lv. 3 Damage +5% + Lv. So I'd still use hp% on slot 4 in his. (Reusable in 4 turns). Moria Skills. Speed Crit. 2 Damage +5% + Lv. Elucia – 20% res. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. However, this does not take into. 4 Cooltime Turn -1. Crit damage is good if you put it on a unit that crits a lot. Here's my explanation. Let’s see how this work. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Subreddit for mobile game Summoners War: Sky Arena. Inflicts continuous damage for 3 turns if you get a critical hit. Unlike those two. (Reus + Lv. + Lv. (Reusable in 5 turns) + Lv. Rate Crit. Multiplier: 3. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn.